Italian Forgotten Survivors' Clan

Reply
ZPS 2.0, Rilasciata
view post Posted on 2/10/2009, 23:26Quote
Avatar

Unico Sopravvissuto di Cosenza

Group: Admin
Posts: 1860
Location: Cosenza


Status: Online: ultima azione eseguita alle ore 21:11, 14 minuti fa


Era da tantissimo tempo che non se ne sapeva più nulla di zps. Cominciavo a pensare che fossero arrivati al termine con la 1.6.2 e invece no, hanno lavorato come cani e stanno preparando la 2.0 che dovrebbe includere un bel pò di nuove mappe, nuove armi, una nuova modalità di gioco e forse nuove skin per survivor e zombie.

http://www.moddb.com/mods/zombie-panic-sou...lloween-contest

PS: in più ci sta un contest per il prop-model di halloween bye

"Signore, dacci oggi il nostro shotgun, non ci indurre in imboscate e liberaci dai non-morti." (dal Vangelo secondo Romero)
 
P_MSG P_EMAIL P_MSN Top
view post Posted on 3/10/2009, 02:43Quote
Avatar

Zombie Master

Group: Admin
Posts: 769
Location: Isernia


Status: Offline: ultima azione eseguita il 19/12/2009, 17:55


bello bello, fa sempre piacere tornare a bazzicare su zps :sisi: (da dove tutto ha avuto origine :shy: )

quando esce?
EDIT: bella esce a halloween!

image
 
P_MSG P_EMAIL Top
view post Posted on 3/10/2009, 13:54Quote
Avatar

Io sono L'Altro

Group: Grafico
Posts: 549


Status: Offline: ultima azione eseguita il 20/12/2009, 19:50


woot! davvero bravi quelli del zp team, non c'è dubbio. cosa sarà mai il ZPA? cosa nascondono gli asterischi? aggiungeranno nuovi player? G1osko regalerà a tutti una zucca per halloween?
vedremo XD

Creatore di Portraits Personalizzati per NWN: basta mandarmi un mp con l'immagine (non troppo piccola). Posso aggiornare anche quelli vecchi, tranne i default, per comodità.
Portraits Aggiornati: Lorn - Delia - Ssynn - Raphael - Hrogh - Zaara - Ektor
Raccolta di Overrides aggiuntivi . (da scaricare)
 
P_MSG P_EMAIL Top
view post Posted on 17/10/2009, 11:46Quote
Avatar

Unico Sopravvissuto di Cosenza

Group: Admin
Posts: 1860
Location: Cosenza


Status: Online: ultima azione eseguita alle ore 21:11, 14 minuti fa


=====Zombie Panic! Source v2.0=====

- Added ZPA gamemode.
- Added Berserk mode for zombies.
- Added Objective list for levels.
- Added Objective beacons for levels. - Added Phong shader to models (All characters, hands, some guns, some props).
- Grenade cooking added.
- Waitress model and texture updated.
- Added new player model and zombie "Lea" *NEW*
- Added new music track "KM_Horde" *NEW*
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo
- Added Zpa_BadBayou *NEW*
- Added Zpa_Town
- *****
- Updated Policestation.
- Updated Nightmare. *NEW*
- Updated Asylum.
- Updated DeadEnd.
- *****
- Updated Tanker.
- Updated Keretti. - Updated Subway (ZPO version). *NEW*
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons. *NEW*
- Updated some Weapon Animations. *NEW*
- Fixed Unload weapon bug.
- *****
- *****
- Added new melee weapon "Baseball Bat wood & aluminum" *NEW*
- *****
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced cooking pot with a highly detailed sauce pot. *NEW*

PS: se andate sul sito ufficiale ci stanno le immagini e le spiegazioni della nuova modalità, nuove mappe e di un nuovo modello da survivor

"Signore, dacci oggi il nostro shotgun, non ci indurre in imboscate e liberaci dai non-morti." (dal Vangelo secondo Romero)
 
P_MSG P_EMAIL P_MSN Top
view post Posted on 29/10/2009, 01:11Quote
Avatar

Unico Sopravvissuto di Cosenza

Group: Admin
Posts: 1860
Location: Cosenza


Status: Online: ultima azione eseguita alle ore 21:11, 14 minuti fa


ecco la list

=====Zombie Panic! Source v2.0=====
- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.

"Signore, dacci oggi il nostro shotgun, non ci indurre in imboscate e liberaci dai non-morti." (dal Vangelo secondo Romero)
 
P_MSG P_EMAIL P_MSN Top
view post Posted on 31/10/2009, 01:38Quote
Avatar

Unico Sopravvissuto di Cosenza

Group: Admin
Posts: 1860
Location: Cosenza


Status: Online: ultima azione eseguita alle ore 21:11, 14 minuti fa


qui la guida per sopravvivere al mall di ZPS:
http://www.youtube.com/watch?v=sP8Cd7DJa8U

(Ovvero la nuova mappa Zpo_Shreddingfield)

"Signore, dacci oggi il nostro shotgun, non ci indurre in imboscate e liberaci dai non-morti." (dal Vangelo secondo Romero)
 
P_MSG P_EMAIL P_MSN Top
5 replies since 2/10/2009, 23:26
 
Reply

load
Fast reply

 
 
 

Enable emoticons
Clickable Smilies
Show All


Nickname:      Email: