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 Unico Sopravvissuto di Cosenza
 Group: AdminPosts: 1860 Location: Cosenza Status:  | |
| Ecco i primi screen: http://www.hlportal.de/?site=image&do=show...&image_id=29894http://www.hlportal.de/?site=image&do=show...&image_id=29893http://www.hlportal.de/?site=image&do=show...&image_id=29892la recensione di un tizio che l'ha provata: We played right the first campaign, "Dead Center" in Coop mode. We had agreed on the Normal difficulty. If it would be too easy for us, so we could always switch to "Advanced". In Dead Center, the survivors begin on the already well known from the intro trailer roof. The map therefore plays a day and you fight, bit by bit through the city from a shopping center. For there will be a sports car that could fly with the Survivors. In the Mall (as shopping centers in the United States are usually called) arrived, one must now pave its way through the rather large building. Nice to see here, for example, that can be seen at the entrance to a building plan, where it should go is usually long. But no matter how simple it is not, of course, because it always comes back to places where the passage is blocked and you alternative ways to go. A nice place is also a toy store, in which one enters through a back entrance. Now we have to break the shop windows come to shoot further, but so stupidly out triggers an alarm. Then you have to fight through as quickly as a few floors up in a room there to turn off the alarm. At this point, we unfortunately failed at the first attempt, but the second try it worked finally. In contrast to Left 4 Dead 1 you can put up with these "crescendo event" not just in a corner and fend off waves of zombies, but must run together to meet one another in this and switch to disable the alarm then. This much more varied and more sophisticated intermediate events have struck me very positively. "Signore, dacci oggi il nostro shotgun, non ci indurre in imboscate e liberaci dai non-morti." (dal Vangelo secondo Romero) |
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